I was extremely intrigued about Gee’s article on Semiotic Domains. Based on previous classes, I was completely aware that there are many different types of literacies. However, I had never considered video games to be one of them! I now am able to see that because gaming is it’s own culture with it’s own rules, norms, and expectations, it fits perfectly into the definition of a semiotic domain; thus having it’s own literacy. What I found to be even more intriguing was that this idea can fit a much broader spectrum of spaces, such as Web 2.0. In order to function within our cyber culture, a person must understand the specifics first, such as vocabulary, simple navigation, and re-occurring functions within our social networks. Once you understand these specifics and apply your knowledge, you are then accepted and become a part of the Web 2.0 culture. After gaining acceptance, your knowledge grows by immersing yourself within the world of Web 2.0. You are constantly learning more and more about the sites that you use day to day, and your knowledge base continues to become more solidified. Even more amazing is that each site becomes it’s own sub-culture of Web 2.0; having slightly different contexts, practices, and situations. The opportunities for learning become endless as you continue to explore all the different outlets of the web.
Posted on Saturday, 12 November 2011